Aikona Games asked me to help them out with their cinematics and UI for the mission briefing in Sky Hereos. That involved designing an castle interior, character designs, various facial expressions and setting up how the dialogue would be presented and flow. I wanted to maintain the same simple yet stylish and crisp look of the concept I did for them previously. This way it will look good and easy to read no matter the platform, iPad, 3DS or PC. As for the dialogue I went with the colour highlight formula that Nintendo established many years ago.