Sunday, May 29, 2011

Flea on the Sparkplug












きょう スエーデンのふるいいげんつきクラブにロゴとえをつくりました。
Today I made a logo and illustration for a old moped club in Sweden.

Friday, May 27, 2011

My answer at Quora: Is there a taxonomy of names of videogame art / graphical styles?











これをつくりますとどうりゅうとビデオゲームのアートをはなしています。
A section of the palette I draw from when discussing video game art and styles with my peers.

Friday, May 20, 2011

REV 510







まえにスエーデンにすんで、わたしのともだちといっしょにたくさんプロジェクトをしました。ステファン ペテリニはいいまんがのライターです。このプロジェクトのなまえはレブ510でした。まんがかゲームでしたがおわりませんでした。でも、これをはたらくのはとてもたのしかったです。

Before, when I was living back home in Sweden I worked on many projects together with my friend Stefan Petrini, who is a great comic book writer. This project was called Rev 510. It was either going to be a comic or a game, it was never finished but it was very fun working on it.












これはストリでした。
This was the story.

The 80's never ended. Neither did the cold war and Russia was winning. Instead of Mickey and Donald there was Drutten and Jena. Microsoft was named Mikrosha. The world was culturally corrupted by shallow ideals, drugs and the stock market. In the midst of all this a group of young and brave hackers emerged to dethrone the decadent establishment and find a better way. The stylish couriering cracking crew REV 510.












It had a lot of whimsical elements and touchstones it it. Flying turtle scooters, Puma disc system and Reebook Pump shoes, MC Hammer pants, snake-boards, Sinclair C5's, text-TV propaganda, Rock Lords, wrist-calculators, obscure video game system references, McGyver, Nattsudd etc.
The game was going a bit similar to Earthbound in that you were rolling with your crew, exploring and researching the world and managing everybody. When it came to action the game were going to have a fusion-system similar to しんめがみてんせい (Shin Megami Tensei), but instead of demons you would be fusing different programming languages instead. I always wanted to see this being made on the old crummy handheld Gamate so I made the game mock-up for it.

























Wednesday, May 18, 2011

てのうえにて






しせつのプロジェクトです。
Picture for a private project.

The Big Bringback.













もうひとつわたしのふるいいまんがです。
One more old comic of mine.



Dreamworks






おととしわたしはドリームヲークスのゲーム メガマインドをはたらきました。たのしいスーパ ヒロのえいがはりっきゃくでした。Wiiでこれははやいいプロジェクトのはまるでよろこばしかったです。ここにFlickrのセットがあります。

Two years ago I worked on a Dreamworks game, MegaMind, based on a funny super hero movie. This fast project for the Wii was quite delightful. Here is the Flickr set.







































































































Monday, May 16, 2011

Over there, sudden haunt.















Warhammer








わたしはまちまちなゲームをはたらきました。なかにはそうかいとたのしかったですがなかにもうっとうしくてこわかったです。ヲーハッマー40ケイはわたしのもってもこわいいゲームですから、このブログにえがあまりありません。でも、まだみんなえをみて、わたしのFlickrのセットへいってください。

I've worked on various games. Some uplifting and funny ones but also some gloomy and scary ones. Since Warhammer 40k is my scariest one there aren't that many pictures on my blog. But if you still want to see them all please go to my Flickr set.






































































Tumble, absence and sensual porcelain





























Sunday, May 15, 2011

Sci-fi







まえにわたしはこのSFゲームをはたらきいて、おなまえはSoloでした。さいしょはやいい2Dアックションゲームでしたでも、はたらきいていたら、MMORPGまでかえました。たくさんかっこいいメックとテク デサイインがあって、おもしろいいゲームプレイ プランがありました。これはよかったですがさいしゅうてきおわりませんでした。ここにFlickrのセットがあります。

I worked on this sci-fi game called Solo before. It started out as a fast 2D-action game but while working on it changed into an MMORPG. It had a lot of cool mech and technology in it, it also had an interesting gameplay design. It was good but it was never finished in the end. Here is the Flickr set.